- GameBoy Emulator -

> Boycott:


boy_en.zip

| 74k | V0.37 | DOS | Gollum 0.37:
- Savefiles (GB batteries with .SAV) added
- RAM Bank switching added
- *BUG FIXES* with 8x16 sprites (RTYPE2, etc...)
- Add two special keys (Reset and Pause)
- 1 or 2 Joysticks autodetection (MsDos)
- Speed increase
- ROM Bank switching is faster
- SIO Interrupt improved (ALLEYWAY works thanks to Hans De Goede)
- DIVIDER register more accurate
- Command line bug fixes (parameters order)
- Optimization of BG/WIN/SPRITES displaying (better !!!)
- Optimization of BG/WIN refreshing

UNIX Dec OSF/1 version 0.38 is forthcoming...
Macintosh version 0.37 is also forthcoming : Richard Bannister has done
some huge work (maybe a GUI and even SOUND for this MacOS version)

> GB97:

gameboy.zip

| 70k | V2.937 | DOS | Paul Robson
Proper 180 x 144 display is now implemented

> GBE:

gbe20.zip | 32k | V0.20 | DOS | Jim Geffre | Homepage
New ASM based Gameboy emulator which features: Basic GB emulation, Adlib sound support, Joypad support, Ten slots of real-time saves, and Screenshot saving.

> NO$GMB:

no$gmb.zip

| 43k | V1.4 | DOS | Martin Korth
Newest Version: 23 February 1998 - v1.4

* finally FFA (final fantasy adventure) works in start-key menu. phew!
* various sound envelope fixes, hope everybody will like it much better...
* setup saved in .CFG file (instead of .EXE) (so updates can use old config)
* debugging functions (those strange numbers) can be disabled in setup
* color scheme editor redirects to normal display if called in full screen mode
* no$gmb.gif as emulation background (setup) (320x200 pixel, max 128 colors)
* screenshots (save gameboy screen to GIF)
* sprites got cleared from 'dirt lines' if they hit other sprites
* smoother startup skips flash debugscreen if started with commandline parameter
* pause menu can be optionally controlled by cursor keys (instead of mouse only)
* mouse rollbars can be also used as pgup/dn (instead of plain line up/dn)
* machine popup menu ported to setup screen
* optimized sound channel 3 volume emulation
* bugfix for load/save battery disable option
* debugger screen includes gameboy screen graphix window
* debugger undo function for last emulation run (automatic generated snapshot)
* debugger manual can be extracted from f1-screen to file help.txt
* debugger Ctrl-N Search Next Breakpoint
* debugger Ctrl-B Enter Conditional Breakpoint
* debugger breakpoints got an extra window (data or break window displayed)
* debugger resolution 80x60 text got SVGA and mouse compatible
* debugger flags window shows DI/EI state
* debugger dump to file
* debugger disassemble to file starts at top of window (instead cursor pos)
* debugger bugfix for symbol tables >16K with ROMs >32K
* debugger bugfix for data-dump-window address display in 50 lines mode
* debugger bugfix for undo follow to other rom bank
* debugger all input boxes accept 8bit registers
* debugger codewindow's follow function can map datawindow to nnnn for 'ld nnnn'

> VGB-DOS [DOS]:

vgbdos88.zip

| 219k | V0.88 | DOS | Hans de Goede
Again, the best port of one of Marat's emulator is for DOS, and VGB is no exception. The port was originally maintained by Marcel de Kogel, who dropped it. Now, a few minor additions were made by Hans de Goede. You may also download these backgrounds by Deadnail.

> VGB-Windows:

VGBWin.zip

| 148k | V0.7 | Windows 32bit | Marat Fayzullin
Marat's Windows port has the usual crippled parts, such as not being able to load more than 1 cartridge, the ever popular DEMO message in the center of the screen. The registration fee is $35.